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DamageBatchSetup

Struct DamageBatchSetup 

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pub(super) struct DamageBatchSetup {
Show 26 fields source: ActorId, flags: DamageFlags, spell_id: u32, profile_spell_id: u32, profile_action: LocalDamageActionIdx, effect: DamageEffectRef, effect_binding: LocalDamageEffectIdx, reflected: bool, is_pet: bool, ignore_player: bool, ignore_target: bool, school: DamageSchool, mitigation_flags: DamageFlags, crit: f64, vers: f64, mastery: f64, passive: PassiveDamageAdjustments, owner_projection: DamageBuffProjection, actor_projection: Option<DamageBuffProjection>, school_mult: f64, pet_mult: f64, player_mult: f64, actor_mult: f64, auto_attack_crit_pct: f64, base: f64, aoe: DamageProfileAoe,
}

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§source: ActorId§flags: DamageFlags§spell_id: u32§profile_spell_id: u32§profile_action: LocalDamageActionIdx§effect: DamageEffectRef§effect_binding: LocalDamageEffectIdx§reflected: bool§is_pet: bool§ignore_player: bool§ignore_target: bool§school: DamageSchool§mitigation_flags: DamageFlags§crit: f64§vers: f64§mastery: f64§passive: PassiveDamageAdjustments§owner_projection: DamageBuffProjection§actor_projection: Option<DamageBuffProjection>§school_mult: f64§pet_mult: f64§player_mult: f64§actor_mult: f64§auto_attack_crit_pct: f64§base: f64§aoe: DamageProfileAoe

Trait Implementations§

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impl Clone for DamageBatchSetup

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fn clone(&self) -> DamageBatchSetup

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for DamageBatchSetup

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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