pub(crate) fn deal_damage_with_snapshot(
ctx: &mut CombatCtx<'_>,
effect: DamageEffectRef,
coef: f64,
flags: DamageFlags,
snap: &DamageSnapshot,
power: SnapshotPower,
) -> (f64, bool)pub(crate) fn deal_damage_with_snapshot(
ctx: &mut CombatCtx<'_>,
effect: DamageEffectRef,
coef: f64,
flags: DamageFlags,
snap: &DamageSnapshot,
power: SnapshotPower,
) -> (f64, bool)