pub(super) fn weapon_damage_input(
program: &CombatProgram,
_state: &CombatInstance,
hand: WeaponApType,
multiplier: f64,
normalized: bool,
) -> WeaponDamageInputpub(super) fn weapon_damage_input(
program: &CombatProgram,
_state: &CombatInstance,
hand: WeaponApType,
multiplier: f64,
normalized: bool,
) -> WeaponDamageInput