pub(crate) fn execute_effect_range_for_actor(
ctx: &mut CombatCtx<'_>,
execution: EffectExecution,
effect_target: Option<ActorId>,
)pub(crate) fn execute_effect_range_for_actor(
ctx: &mut CombatCtx<'_>,
execution: EffectExecution,
effect_target: Option<ActorId>,
)