fn execute_percent_energize(
ctx: &mut CombatCtx<'_>,
profile_action: LocalDamageActionIdx,
resource_type: ResourceType,
percent: f64,
effect_index: u8,
)fn execute_percent_energize(
ctx: &mut CombatCtx<'_>,
profile_action: LocalDamageActionIdx,
resource_type: ResourceType,
percent: f64,
effect_index: u8,
)