pub(crate) fn resolve_ground_effect_damage(
data: &ResolvedGameData,
effect: DamageEffectRef,
multiplier: f64,
) -> Option<RuntimeDamageDef>pub(crate) fn resolve_ground_effect_damage(
data: &ResolvedGameData,
effect: DamageEffectRef,
multiplier: f64,
) -> Option<RuntimeDamageDef>