fn prepare_guardian_action(
state: &mut CombatState,
buf: &mut DenseBuffer,
handle: GuardianHandle,
ability_index: usize,
now: SimTime,
) -> Option<PreparedGuardianAction>fn prepare_guardian_action(
state: &mut CombatState,
buf: &mut DenseBuffer,
handle: GuardianHandle,
ability_index: usize,
now: SimTime,
) -> Option<PreparedGuardianAction>