pub(crate) fn process_actor_health_change(
state: &mut CombatState,
buf: &DenseBuffer,
actor: ActorId,
before: f64,
after: f64,
now: SimTime,
)pub(crate) fn process_actor_health_change(
state: &mut CombatState,
buf: &DenseBuffer,
actor: ActorId,
before: f64,
after: f64,
now: SimTime,
)