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MasteryCtx

Struct MasteryCtx 

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pub struct MasteryCtx<'a> {
    pub state: &'a CombatState,
    pub buf: &'a DenseBuffer,
    pub spell_id: u32,
    pub school: DamageSchool,
    pub mastery: f64,
    pub player_crit_pct: f64,
    pub mastery_spell: SpellIdx,
    pub is_periodic: bool,
    pub is_pet: bool,
    pub source: ActorId,
    pub target: Option<EnemyIdx>,
    pub now: SimTime,
}

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§state: &'a CombatState§buf: &'a DenseBuffer§spell_id: u32§school: DamageSchool§mastery: f64§player_crit_pct: f64§mastery_spell: SpellIdx§is_periodic: bool§is_pet: bool§source: ActorId§target: Option<EnemyIdx>

Hostile target used by target-specific mastery clauses. Reflected hits re-executed against their caster have no hostile target.

§now: SimTime

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impl MasteryCtx<'_>

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pub fn active_weapon_imbue_count(&self) -> usize

Number of registered temporary weapon imbues currently active.

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pub fn is_aura_active(&self, local: LocalAuraIdx) -> bool

Whether the exact source/target aura instance is active for this hit.

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pub fn is_aura_active_id(&self, aura_id: u32) -> bool

Whether a registered aura id is active for this hit’s exact source/target.

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pub fn points(&self, effect: u8) -> f64

Live effect points for the mastery spell’s effect.

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pub fn bonus(&self, effect: u8) -> f64

1 + live_effect_points / 100.

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pub fn spell_has_label(&self, label: i32) -> bool

Whether the hit’s spell carries the given SpellLabel id.

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pub fn has_school(&self, school: DamageSchool) -> bool

Whether the hit’s DBC school mask contains school.

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pub fn affects_spell(&self, effect: u8) -> bool

Is the hit’s spell inside the mastery effect’s affect list? effect is 1-based.

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pub fn affected_spell_bonus(&self, effect: u8) -> f64

Self::bonus only when the mastery effect’s affect list includes this hit’s spell.

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pub fn affected_bonus_any(&self, effects: &[u8]) -> f64

Self::bonus for the first listed effect whose affect list includes this hit’s spell.

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pub fn direct_or_periodic_affected_bonus_any( &self, direct_effects: &[u8], periodic_effects: &[u8], ) -> f64

Select the direct or periodic mastery effect list and apply the first matching bonus.

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pub fn pet_bonus(&self, effect: u8) -> f64

Self::bonus only when the hit is dealt by a pet, else 1.0.

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pub fn target_health_pct(&self) -> f64

Exact target-health fraction (1.0 = full) from canonical encounter state.

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pub fn active_guardian_count(&self) -> usize

Number of currently active temporary guardians.

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fn is_weapon_imbue_active(&self, key: &str) -> bool

Whether a named temporary weapon imbue is active.

Trait Implementations§

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impl<'a> Debug for MasteryCtx<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<'a> Freeze for MasteryCtx<'a>

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impl<'a> !RefUnwindSafe for MasteryCtx<'a>

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impl<'a> !Send for MasteryCtx<'a>

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impl<'a> !Sync for MasteryCtx<'a>

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impl<'a> Unpin for MasteryCtx<'a>

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impl<'a> UnsafeUnpin for MasteryCtx<'a>

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impl<'a> !UnwindSafe for MasteryCtx<'a>

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where T: 'static + ?Sized,

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