pub(super) fn aura_tick_due(
program: &CombatProgram,
state: &CombatInstance,
local: LocalAuraIdx,
key: AuraKey,
now: SimTime,
) -> boolpub(super) fn aura_tick_due(
program: &CombatProgram,
state: &CombatInstance,
local: LocalAuraIdx,
key: AuraKey,
now: SimTime,
) -> bool