fn capture_live_tick_snapshot(
state: &CombatState,
buf: &DenseBuffer,
key: AuraKey,
effect: DamageEffectRef,
now: SimTime,
) -> DamageSnapshotfn capture_live_tick_snapshot(
state: &CombatState,
buf: &DenseBuffer,
key: AuraKey,
effect: DamageEffectRef,
now: SimTime,
) -> DamageSnapshot