fn capture_live_tick_snapshot(
program: &CombatProgram,
state: &CombatInstance,
key: AuraKey,
binding: PeriodicDamageBinding,
now: SimTime,
) -> DamageSnapshotfn capture_live_tick_snapshot(
program: &CombatProgram,
state: &CombatInstance,
key: AuraKey,
binding: PeriodicDamageBinding,
now: SimTime,
) -> DamageSnapshot