pub(super) fn periodic_damage_snapshot(
program: &CombatProgram,
state: &CombatInstance,
aura: &AuraData,
local: LocalAuraIdx,
key: AuraKey,
now: SimTime,
) -> Option<DamageSnapshot>pub(super) fn periodic_damage_snapshot(
program: &CombatProgram,
state: &CombatInstance,
aura: &AuraData,
local: LocalAuraIdx,
key: AuraKey,
now: SimTime,
) -> Option<DamageSnapshot>