pub(crate) fn periodic_tick_target(
program: &CombatProgram,
state: &CombatInstance,
local: LocalAuraIdx,
key: AuraKey,
event_target: Option<EnemyIdx>,
) -> Option<EnemyIdx>pub(crate) fn periodic_tick_target(
program: &CombatProgram,
state: &CombatInstance,
local: LocalAuraIdx,
key: AuraKey,
event_target: Option<EnemyIdx>,
) -> Option<EnemyIdx>