pub(super) fn fire_impact_effect_procs(
ctx: &mut CombatCtx<'_>,
impact: ImpactEvent,
excluded_driver_spell_id: Option<u32>,
)pub(super) fn fire_impact_effect_procs(
ctx: &mut CombatCtx<'_>,
impact: ImpactEvent,
excluded_driver_spell_id: Option<u32>,
)