fn impact_effect_runtime_ready(
ctx: &CombatCtx<'_>,
proc: ImpactEffectProc,
index: usize,
impact: ImpactEvent,
) -> boolfn impact_effect_runtime_ready(
ctx: &CombatCtx<'_>,
proc: ImpactEffectProc,
index: usize,
impact: ImpactEvent,
) -> bool