pub(crate) fn emit_resource(
state: &CombatState,
buf: &DenseBuffer,
sink: &mut TelemetrySink,
event: ResourceTelemetry,
)pub(crate) fn emit_resource(
state: &CombatState,
buf: &DenseBuffer,
sink: &mut TelemetrySink,
event: ResourceTelemetry,
)