pub(crate) fn emit_resource(
program: &CombatProgram,
state: &CombatInstance,
sink: &mut TelemetrySink,
event: ResourceTelemetry,
)pub(crate) fn emit_resource(
program: &CombatProgram,
state: &CombatInstance,
sink: &mut TelemetrySink,
event: ResourceTelemetry,
)