fn append_visible_candidates(
state: &CombatInstance,
source: ActorId,
context: ResolutionContext<'_>,
diagnostics: &mut ResolutionDiagnostics,
workspace: &mut TargetWorkspace,
)fn append_visible_candidates(
state: &CombatInstance,
source: ActorId,
context: ResolutionContext<'_>,
diagnostics: &mut ResolutionDiagnostics,
workspace: &mut TargetWorkspace,
)