fn resolve_cone_at(
state: &CombatState,
source: ActorId,
origin: SpatialTransform,
geometry: ConeGeometry,
context: ResolutionContext<'_>,
diagnostics: &mut ResolutionDiagnostics,
) -> Vec<EnemyIdx>fn resolve_cone_at(
state: &CombatState,
source: ActorId,
origin: SpatialTransform,
geometry: ConeGeometry,
context: ResolutionContext<'_>,
diagnostics: &mut ResolutionDiagnostics,
) -> Vec<EnemyIdx>