fn resolve_line_shape(
state: &CombatState,
source: ActorId,
shape: &ResolvedTargetShape,
context: ResolutionContext<'_>,
diagnostics: &mut ResolutionDiagnostics,
) -> Vec<EnemyIdx>fn resolve_line_shape(
state: &CombatState,
source: ActorId,
shape: &ResolvedTargetShape,
context: ResolutionContext<'_>,
diagnostics: &mut ResolutionDiagnostics,
) -> Vec<EnemyIdx>