fn resolve_radius_at(
state: &CombatState,
source: ActorId,
origin: SpatialTransform,
radius: f64,
context: ResolutionContext<'_>,
diagnostics: &mut ResolutionDiagnostics,
) -> Vec<EnemyIdx>fn resolve_radius_at(
state: &CombatState,
source: ActorId,
origin: SpatialTransform,
radius: f64,
context: ResolutionContext<'_>,
diagnostics: &mut ResolutionDiagnostics,
) -> Vec<EnemyIdx>