fn resolve_radius_at(
state: &CombatInstance,
source: ActorId,
origin: SpatialTransform,
radius: f64,
context: ResolutionContext<'_>,
diagnostics: &mut ResolutionDiagnostics,
workspace: &mut TargetWorkspace,
)fn resolve_radius_at(
state: &CombatInstance,
source: ActorId,
origin: SpatialTransform,
radius: f64,
context: ResolutionContext<'_>,
diagnostics: &mut ResolutionDiagnostics,
workspace: &mut TargetWorkspace,
)