fn resolve_radius_shape(
state: &CombatInstance,
source: ActorId,
shape: &ResolvedTargetShape,
context: ResolutionContext<'_>,
diagnostics: &mut ResolutionDiagnostics,
workspace: &mut TargetWorkspace,
)fn resolve_radius_shape(
state: &CombatInstance,
source: ActorId,
shape: &ResolvedTargetShape,
context: ResolutionContext<'_>,
diagnostics: &mut ResolutionDiagnostics,
workspace: &mut TargetWorkspace,
)