pub(crate) fn resolve_targets_into(
program: &CombatProgram,
state: &CombatInstance,
source: ActorId,
shape: &ResolvedTargetShape,
filter: &CandidateFilter,
line_of_sight: LineOfSightPolicy,
now: SimTime,
workspace: &mut TargetWorkspace,
) -> Result<(), TargetShapeError>Expand description
Resolve a combat target shape into its deterministic hit order.
ยงErrors
Returns [TargetShapeError] when the shape, anchor, source, or spatial query is invalid.