fn resolve_effect_fallback(
fallback: ExecutableTargetFallback,
explicit_target: EnemyIdx,
shapes: &mut Vec<ResolvedTargetShape>,
) -> Result<(), TargetShapeError>fn resolve_effect_fallback(
fallback: ExecutableTargetFallback,
explicit_target: EnemyIdx,
shapes: &mut Vec<ResolvedTargetShape>,
) -> Result<(), TargetShapeError>