Constantsยง
- BLOCKED_
SECONDARY_ ๐WALL_ X - CROSS_
LAYER_ ๐NEAR_ X - EXPLICIT_
PAIR_ ๐SECOND_ X - SPATIAL_
FAR_ ๐ENEMY - SPATIAL_
FAR_ ๐X - SPATIAL_
NEAR_ ๐X - SPATIAL_
SIDE_ ๐ENEMY - SPATIAL_
SIDE_ ๐Y - TEST_
ARMOR ๐ - TEST_
ARMOR_ ๐CONSTANT_ BITS - TEST_
DURATION_ ๐S - TEST_
ENCOUNTER_ ๐VERSION - TEST_
EXPANSION_ ๐ID - TEST_
LEVEL ๐
Functionsยง
- blocked_
los_ ๐encounter - blocked_
secondary_ ๐los_ encounter - combat_
builder_ fixture - combat_
stats_ fixture - cross_
layer_ ๐los_ encounter - cross_
layer_ ๐nearest_ fallback_ encounter - damage_
driven_ ๐primary_ encounter - damage_
driven_ ๐primary_ encounter_ with_ armor - default_
encounter ๐ - diagnostic_
absorb_ aura - Add one concrete absorb effect so a synthetic fixture receives finalized storage.
- diagnostic_
damage_ action - Construct an explicitly cold, instrumented raw damage token for synthetic fixtures.
- equal_
distance_ ๐blocked_ nearest_ encounter - explicit_
enemy_ ๐pair_ los_ encounter - finalize_
with_ diagnostic_ damage - Finalize a synthetic fixture after declaring every raw damage identity it executes.
- four_
enemy_ ๐spatial_ encounter - game_
data_ with - Seed the game-data fields most damage and mastery tests need.
- handler_
with_ spells - Build a handler with default spell definitions for a compact spell table.
- linear_
nearest_ ๐spatial_ encounter - local_
aura - Construct a fixture-only local aura coordinate.
- local_
spell - Construct a fixture-only local spell coordinate.
- many_
enemy_ ๐spatial_ encounter - minimal_
rotation - Small valid rotation used by tests that only need a compiled combat system.
- process_
cast - Executes the raw cast pipeline for fixture construction.
- resolve_
definition ๐ - rotation_
casting - Build a minimal rotation that casts the supplied spell names in order.
- rotation_
from_ json - Parse a JSON rotation fixture through the canonical domain parser.
- spatial_
enemy ๐ - staged_
activation_ ๐encounter - staged_
enemy ๐ - timed_
add_ ๐encounter - transform ๐
- two_
damage_ ๐driven_ enemy_ encounter - two_
damage_ ๐driven_ enemy_ encounter_ with_ healths - two_
enemy_ ๐encounter - two_
enemy_ ๐encounter_ with_ healths