Constantsยง
- BLOCKED_
SECONDARY_ ๐WALL_ X - CROSS_
LAYER_ ๐NEAR_ X - EXPLICIT_
PAIR_ ๐SECOND_ X - SPATIAL_
FAR_ ๐ENEMY - SPATIAL_
FAR_ ๐X - SPATIAL_
NEAR_ ๐X - SPATIAL_
SIDE_ ๐ENEMY - SPATIAL_
SIDE_ ๐Y - TEST_
ARMOR ๐ - TEST_
ARMOR_ ๐CONSTANT_ BITS - TEST_
DURATION_ ๐S - TEST_
ENCOUNTER_ ๐VERSION - TEST_
EXPANSION_ ๐ID - TEST_
LEVEL ๐
Functionsยง
- blocked_
los_ ๐encounter - blocked_
secondary_ ๐los_ encounter - combat_
builder_ fixture - combat_
stats_ fixture - cross_
layer_ ๐los_ encounter - cross_
layer_ ๐nearest_ fallback_ encounter - damage_
driven_ ๐primary_ encounter - damage_
driven_ ๐primary_ encounter_ with_ armor - default_
encounter ๐ - equal_
distance_ ๐blocked_ nearest_ encounter - explicit_
enemy_ ๐pair_ los_ encounter - four_
enemy_ ๐spatial_ encounter - game_
data_ with - Seed the game-data fields most damage and mastery tests need.
- handler_
with_ spells - Build a handler with default spell definitions for a compact spell table.
- linear_
nearest_ ๐spatial_ encounter - many_
enemy_ ๐spatial_ encounter - minimal_
rotation - Small valid rotation used by tests that only need a compiled combat system.
- resolve_
definition ๐ - rotation_
casting - Build a minimal rotation that casts the supplied spell names in order.
- rotation_
from_ json - Parse a JSON rotation fixture through the canonical domain parser.
- spatial_
enemy ๐ - staged_
activation_ ๐encounter - staged_
enemy ๐ - timed_
add_ ๐encounter - transform ๐
- two_
damage_ ๐driven_ enemy_ encounter - two_
damage_ ๐driven_ enemy_ encounter_ with_ healths - two_
enemy_ ๐encounter - two_
enemy_ ๐encounter_ with_ healths