pub(crate) fn register_equipped(
builder: CombatSystemBuilder,
data: &ResolvedGameData,
equipped: &[EquippedItem],
) -> Result<CombatSystemBuilder, EngineError>pub(crate) fn register_equipped(
builder: CombatSystemBuilder,
data: &ResolvedGameData,
equipped: &[EquippedItem],
) -> Result<CombatSystemBuilder, EngineError>