fn aura_charge(
a: AuraDefinitionDraft,
data: &ResolvedGameData,
budget: ItemBudget,
) -> Result<AuraDefinitionDraft, BuilderError>fn aura_charge(
a: AuraDefinitionDraft,
data: &ResolvedGameData,
budget: ItemBudget,
) -> Result<AuraDefinitionDraft, BuilderError>