fn aura_recently_demon_has_been_summoned_dnt(
a: AuraDefinitionDraft,
data: &ResolvedGameData,
) -> Result<AuraDefinitionDraft, BuilderError>fn aura_recently_demon_has_been_summoned_dnt(
a: AuraDefinitionDraft,
data: &ResolvedGameData,
) -> Result<AuraDefinitionDraft, BuilderError>