fn aura_fury_of_elune_energize(
a: AuraDefinitionDraft,
data: &ResolvedGameData,
) -> Result<AuraDefinitionDraft, BuilderError>fn aura_fury_of_elune_energize(
a: AuraDefinitionDraft,
data: &ResolvedGameData,
) -> Result<AuraDefinitionDraft, BuilderError>