fn aura_power_of_the_maelstrom(
a: AuraDefinitionDraft,
data: &ResolvedGameData,
) -> Result<AuraDefinitionDraft, BuilderError>fn aura_power_of_the_maelstrom(
a: AuraDefinitionDraft,
data: &ResolvedGameData,
) -> Result<AuraDefinitionDraft, BuilderError>