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Module DAMAGE_EFFECT

Module DAMAGE_EFFECT 

Source

Constantsยง

ACE_UP_CHANCE ๐Ÿ”’
ACE_UP_ENERGIZE ๐Ÿ”’
BETWEEN_THE_EYES_SUMMARILY_DISPATCHED ๐Ÿ”’
BLADE_FLURRY_CLEAVE ๐Ÿ”’
BLADE_FLURRY_DAMAGE ๐Ÿ”’
BLADE_FLURRY_INSTANT_ATTACK_DAMAGE ๐Ÿ”’
BLADE_FLURRY_TARGETS ๐Ÿ”’
BLADE_RUSH_ATTACK_DAMAGE ๐Ÿ”’
BLADE_RUSH_PRIMARY_MULT ๐Ÿ”’
BLADE_RUSH_SECONDARY_MULT ๐Ÿ”’
COIN_HEADS_INITIAL ๐Ÿ”’
COIN_HEADS_PER_STACK ๐Ÿ”’
COIN_HEADS_PER_STACK_PERIODIC ๐Ÿ”’
CONTROLLED_CHAOS_STREAK ๐Ÿ”’
DEAL_FATE_CP ๐Ÿ”’
DELIVERED_DOOM_CP ๐Ÿ”’
DELIVERED_DOOM_DMG ๐Ÿ”’
DESTINY_DEFINED_ODDS ๐Ÿ”’
DISPATCH_DAMAGE ๐Ÿ”’
FAN_THE_HAMMER_EXTRA ๐Ÿ”’
FAN_THE_HAMMER_REDUCTION ๐Ÿ”’
FATEBOUND_COIN_TAILS_DAMAGE ๐Ÿ”’
GRAVEDIGGER_ENERGIZE ๐Ÿ”’
HAND_OF_FATE_CP ๐Ÿ”’
HIDDEN_OPPORTUNITY_DAMAGE ๐Ÿ”’
INSTANT_POISON_DAMAGE ๐Ÿ”’
JACKPOT_RB ๐Ÿ”’
KILLING_SPREE_EXCESS_DAMAGE ๐Ÿ”’
KILLING_SPREE_MH_DAMAGE ๐Ÿ”’
KILLING_SPREE_OH_DAMAGE ๐Ÿ”’
LUCKY_COIN_FLIPS ๐Ÿ”’
LUCKY_COIN_ODDS ๐Ÿ”’
MAIN_GAUCHE_DAMAGE ๐Ÿ”’
MAIN_GAUCHE_MASTERY_COEF ๐Ÿ”’
MEAN_STREAK_ODDS ๐Ÿ”’
MID2_OUTLAW_2PC_DISPATCH ๐Ÿ”’
MID2_OUTLAW_4PC_CHANCE ๐Ÿ”’
PALMED_BULLETS_CHANCE ๐Ÿ”’
PISTOL_SHOT_DAMAGE ๐Ÿ”’
QUICK_DRAW_ENERGIZE ๐Ÿ”’
RAVENHOLDT_MINT_HEADS ๐Ÿ”’
RESTLESS_BLADES_CDR ๐Ÿ”’
RUSH_ENERGY ๐Ÿ”’
RUSH_ENERGY_EDGE ๐Ÿ”’
RUTHLESSNESS_CP ๐Ÿ”’
SCOUNDREL_CP_THRESHOLD ๐Ÿ”’
SCOUNDREL_STRIKE_DAMAGE ๐Ÿ”’
SINISTER_STRIKE_EXTRA_ATTACK_DAMAGE ๐Ÿ”’
SLEIGHT_OF_HAND_CHANCE ๐Ÿ”’
SUMMARILY_DISPATCHED_DMG ๐Ÿ”’