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Module DAMAGE_EFFECT

Module DAMAGE_EFFECT 

Source

Constantsยง

BRAWLERS_RSK_CDR ๐Ÿ”’
COMBAT_WISDOM_CHI ๐Ÿ”’
COMBO_BREAKER_CHANCE ๐Ÿ”’
DUAL_THREAT_CHANCE ๐Ÿ”’
EH_DMG ๐Ÿ”’
EH_DMG_PCT ๐Ÿ”’
EH_HEAL_SP ๐Ÿ”’
FLURRY_CHARGES_2H ๐Ÿ”’
FLURRY_DMG ๐Ÿ”’
FOF_TICK ๐Ÿ”’
GOTD_CHANCE ๐Ÿ”’
GOTD_CHI ๐Ÿ”’
GOTD_DMG ๐Ÿ”’
JADEFIRE_STOMP_DMG ๐Ÿ”’
MID2_WW_2PC_EFFECTIVENESS ๐Ÿ”’
MOMENTUM_HASTE ๐Ÿ”’
OVM_CHARGE_BONUS ๐Ÿ”’
SCK_TICK ๐Ÿ”’
SEQUENCED_CHANCE ๐Ÿ”’
SHADO_DMG ๐Ÿ”’
STAND_READY_COUNT ๐Ÿ”’
STAND_READY_MULT ๐Ÿ”’
SUNFIRE_SPIRAL_PCT ๐Ÿ”’
TOTM_BOK_DMG ๐Ÿ”’
TOTM_RESET ๐Ÿ”’
UNBROKEN_RHYTHM_RSK ๐Ÿ”’
UNBROKEN_RHYTHM_SCK ๐Ÿ”’
WDP_AOE_TICK ๐Ÿ”’
WOTW_COUNT ๐Ÿ”’
ZENITH_STOMP_CHI ๐Ÿ”’
ZENITH_STOMP_DMG ๐Ÿ”’