fn aura_combo_strikes_whirling_dragon_punch(
a: AuraDefinitionDraft,
data: &ResolvedGameData,
) -> Result<AuraDefinitionDraft, BuilderError>fn aura_combo_strikes_whirling_dragon_punch(
a: AuraDefinitionDraft,
data: &ResolvedGameData,
) -> Result<AuraDefinitionDraft, BuilderError>