pub(super) struct OutlawConfig {Show 32 fields
pub restless_blades_cdr_ms_per_cp: u32,
pub restless_blades_rtb_bonus: f64,
pub ruthlessness_cp_per_cp: f64,
pub quick_draw_cp: f64,
pub hidden_opportunity_mod: f64,
pub has_audacity: bool,
pub has_loaded_dice: bool,
pub has_improved_adrenaline_rush: bool,
pub has_deadly_pursuit: bool,
pub sleight_of_hand_chance: f64,
pub deft_maneuvers_cp: f64,
pub blade_flurry_targets: u8,
pub fan_the_hammer_extra: u32,
pub fan_the_hammer_mult: f64,
pub hand_of_fate_cp: f64,
pub coin_matching_odds: f64,
pub deal_fate_cp: f64,
pub delivered_doom_mult: f64,
pub delivered_doom_cp: f64,
pub ace_up_chance_per_cp: f64,
pub ace_up_cp_gain: f64,
pub summarily_dispatched_mult: f64,
pub summarily_dispatched_btte_bonus: f64,
pub scoundrel_cp_threshold: f64,
pub palmed_bullets_chance_per_cp: f64,
pub gravedigger_cp: f64,
pub lucky_coin_flips: i32,
pub lucky_coin_odds: f64,
pub has_edge_case: bool,
pub rush_energy: f64,
pub rush_energy_edge: f64,
pub controlled_chaos_streak: i32,
}Fields§
§restless_blades_cdr_ms_per_cp: u32Restless Blades CDR per combo point.
restless_blades_rtb_bonus: f64Jackpot Restless Blades bonus.
ruthlessness_cp_per_cp: f64Ruthlessness points per resource.
quick_draw_cp: f64Quick Draw energize.
Hidden Opportunity damage fraction.
has_audacity: boolAudacity selection.
has_loaded_dice: boolLoaded Dice selection.
has_improved_adrenaline_rush: boolImproved Adrenaline Rush selection.
has_deadly_pursuit: boolDeadly Pursuit selection.
sleight_of_hand_chance: f64Sleight of Hand proc chance.
deft_maneuvers_cp: f64Deft Maneuvers fixed combo-point gain.
blade_flurry_targets: u8Blade Flurry target cap.
fan_the_hammer_extra: u32Fan the Hammer extra casts.
fan_the_hammer_mult: f64Fan the Hammer damage reduction.
hand_of_fate_cp: f64Hand of Fate combo-point gain.
coin_matching_odds: f64Fatebound matching odds composed from Mean Streak and Destiny Defined.
deal_fate_cp: f64Deal Fate combo-point gain.
delivered_doom_mult: f64Delivered Doom finisher damage multiplier.
delivered_doom_cp: f64Delivered Doom combo-point threshold.
ace_up_chance_per_cp: f64Rank-scaled Ace Up Your Sleeve chance per combo point.
ace_up_cp_gain: f64Ace Up Your Sleeve energize.
summarily_dispatched_mult: f64Summarily Dispatched Dispatch damage.
summarily_dispatched_btte_bonus: f64Between the Eyes magnifies Summarily Dispatched while it is up.
scoundrel_cp_threshold: f64Gravedigger tier 2 Scoundrel threshold.
palmed_bullets_chance_per_cp: f64Gravedigger tier 3 Palmed Bullets chance.
gravedigger_cp: f64Gravedigger energize.
lucky_coin_flips: i32Lucky Coin flip count.
lucky_coin_odds: f64Lucky Coin matching-odds bonus.
has_edge_case: boolEdge Case selection.
rush_energy: f64Rush to the Inevitable energy.
rush_energy_edge: f64Rush to the Inevitable Edge Case energy.
controlled_chaos_streak: i32Controlled Chaos streak length.
Trait Implementations§
Source§impl Clone for OutlawConfig
impl Clone for OutlawConfig
Source§fn clone(&self) -> OutlawConfig
fn clone(&self) -> OutlawConfig
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for OutlawConfig
impl Debug for OutlawConfig
Source§impl Default for OutlawConfig
impl Default for OutlawConfig
impl Copy for OutlawConfig
Auto Trait Implementations§
impl Freeze for OutlawConfig
impl RefUnwindSafe for OutlawConfig
impl Send for OutlawConfig
impl Sync for OutlawConfig
impl Unpin for OutlawConfig
impl UnsafeUnpin for OutlawConfig
impl UnwindSafe for OutlawConfig
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more