pub(crate) fn gain_voidfall_building(
ctx: &mut HookCtx<'_>,
state: AnnihilatorState,
maximum_stacks: i32,
stacks: i32,
)pub(crate) fn gain_voidfall_building(
ctx: &mut HookCtx<'_>,
state: AnnihilatorState,
maximum_stacks: i32,
stacks: i32,
)