pub(crate) fn roll_voidfall(
ctx: &mut HookCtx<'_>,
state: AnnihilatorState,
rules: AnnihilatorRules,
rolls: i32,
)pub(crate) fn roll_voidfall(
ctx: &mut HookCtx<'_>,
state: AnnihilatorState,
rules: AnnihilatorRules,
rolls: i32,
)