fn wire_passive_damage_effects(
built: &mut BuiltCombatSystem,
cfg: &SubtletyConfig,
data: &ResolvedGameData,
) -> Result<(), EngineError>fn wire_passive_damage_effects(
built: &mut BuiltCombatSystem,
cfg: &SubtletyConfig,
data: &ResolvedGameData,
) -> Result<(), EngineError>