fn wire_subtlety_effects(
built: &mut BuiltCombatSystem,
params: &HandlerParams<'_>,
cfg: &SubtletyConfig,
) -> Result<(), EngineError>fn wire_subtlety_effects(
built: &mut BuiltCombatSystem,
params: &HandlerParams<'_>,
cfg: &SubtletyConfig,
) -> Result<(), EngineError>