pub(crate) fn register_simple_equip_auras(
data: &ResolvedGameData,
display: &str,
aura_ids: &[u32],
create_builder: impl FnOnce() -> CombatSystemBuilder,
) -> CombatSystemBuilderpub(crate) fn register_simple_equip_auras(
data: &ResolvedGameData,
display: &str,
aura_ids: &[u32],
create_builder: impl FnOnce() -> CombatSystemBuilder,
) -> CombatSystemBuilder