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register_precombat_buffs

Function register_precombat_buffs 

Source
pub(crate) fn register_precombat_buffs(
    built: &mut BuiltCombatSystem,
    data: &ResolvedGameData,
    specs: &[PrecombatBuffSpec],
) -> Result<(), EngineError>
Expand description

Register every spec in specs onto built, then the data-selected food buff; idempotent per spell id.

ยงErrors

Returns an engine construction error when a selected buff cannot be resolved or registered.