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selected_secondary_effects

Function selected_secondary_effects 

Source
fn selected_secondary_effects(
    data: &ResolvedGameData,
    spell_id: u32,
    item_budget: Option<ItemBudget>,
    stats: &CombatStats,
    rating_effects: &[(u8, RatingType, f64)],
) -> Result<[Option<BuffEffect>; 16], EngineError>