fn coefficient_damage_def(
data: &ResolvedGameData,
spell_id: SpellIdx,
is_physical: bool,
weapon: ResolvedDamageWeapon,
) -> Option<ResolvedDamageDef>fn coefficient_damage_def(
data: &ResolvedGameData,
spell_id: SpellIdx,
is_physical: bool,
weapon: ResolvedDamageWeapon,
) -> Option<ResolvedDamageDef>