pub fn damage_def(
data: &ResolvedGameData,
spell_id: SpellIdx,
) -> Option<ResolvedDamageDef>Expand description
Returns the first AP/SP damage effect or a zero-valued flat fallback.
pub fn damage_def(
data: &ResolvedGameData,
spell_id: SpellIdx,
) -> Option<ResolvedDamageDef>Returns the first AP/SP damage effect or a zero-valued flat fallback.