fn weapon_damage_def(
data: &ResolvedGameData,
spell_id: SpellIdx,
forwarded_value: Option<f64>,
) -> Option<ResolvedDamageDef>fn weapon_damage_def(
data: &ResolvedGameData,
spell_id: SpellIdx,
forwarded_value: Option<f64>,
) -> Option<ResolvedDamageDef>