Skip to main content

Module definition

Module definition 

Source

Structs§

EnemyActorDefinition
Immutable, data-resolved definition for one encounter enemy.
EnemyActorDefinitionInput
Values consumed when sealing an immutable enemy definition.
EnemyAttackTable
Target-side probabilities and reductions used by the player attack table.

Enums§

HealthModel
Runtime health behavior resolved before combat construction.