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ResolvedGameTables

Struct ResolvedGameTables 

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pub struct ResolvedGameTables {
    combat_ratings: IntMap<i32, CombatRatingsFlat>,
    hp_per_sta: IntMap<i32, HpPerStaFlat>,
    spell_scaling: IntMap<i32, SpellScalingFlat>,
    combat_ratings_mult_by_ilvl: IntMap<i32, CombatRatingsMultByIlvlFlat>,
    rand_prop_points: IntMap<i32, RandPropPointsFlat>,
}
Expand description

WoW client GameTable rows resolved for a sim run, mirroring super::ResolvedCurves.

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§combat_ratings: IntMap<i32, CombatRatingsFlat>§hp_per_sta: IntMap<i32, HpPerStaFlat>§spell_scaling: IntMap<i32, SpellScalingFlat>§combat_ratings_mult_by_ilvl: IntMap<i32, CombatRatingsMultByIlvlFlat>§rand_prop_points: IntMap<i32, RandPropPointsFlat>

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impl ResolvedGameTables

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pub fn new() -> Self

Creates an empty game-table collection.

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pub fn from_scaling(scaling: &ItemScalingData) -> Self

Clone the GameTable maps out of an ItemScalingData scaling bundle.

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pub fn is_empty(&self) -> bool

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pub fn rand_prop_points_row( &self, item_level: i32, ) -> Option<&RandPropPointsFlat>

Raw RandPropPoints row for item-effect scaling at item_level.

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pub fn combat_ratings_row(&self, level: u32) -> Option<&CombatRatingsFlat>

Raw combat-rating row for level; None when the level row is absent.

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pub fn health_per_stamina(&self, level: u32) -> Option<f64>

Health granted per point of Stamina at level; None when the level row is absent.

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pub fn spell_scaling_row(&self, level: u32) -> Option<&SpellScalingFlat>

The raw SpellScaling GameTable row for level; None when the level row is absent.

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pub fn combat_ratings_multiplier_row( &self, item_level: i32, ) -> Option<&CombatRatingsMultByIlvlFlat>

Raw combat-rating multiplier row for item_level.

Trait Implementations§

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impl Clone for ResolvedGameTables

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fn clone(&self) -> ResolvedGameTables

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ResolvedGameTables

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ResolvedGameTables

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fn default() -> ResolvedGameTables

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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