pub(crate) struct EnvironmentStore {
pub(crate) armor_constant: f64,
pub(crate) creature_armor: f64,
pub(crate) target_armor_mult: f64,
pub(crate) armor_constant_mod: f64,
pub(crate) main_hand: WeaponStats,
pub(crate) off_hand: Option<WeaponStats>,
pub(crate) consumables: ConsumableSpells,
}Fields§
§armor_constant: f64§creature_armor: f64§target_armor_mult: f64§armor_constant_mod: f64§main_hand: WeaponStats§off_hand: Option<WeaponStats>§consumables: ConsumableSpellsTrait Implementations§
Source§impl Debug for EnvironmentStore
impl Debug for EnvironmentStore
Auto Trait Implementations§
impl Freeze for EnvironmentStore
impl RefUnwindSafe for EnvironmentStore
impl Send for EnvironmentStore
impl Sync for EnvironmentStore
impl Unpin for EnvironmentStore
impl UnsafeUnpin for EnvironmentStore
impl UnwindSafe for EnvironmentStore
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more