Expand description
Root manifest documents and top-level sections.
Structs§
- Content
Effect Coverage - Explicit coverage for an opaque spell effect that requires spec or item content.
- Effect
Ref [effects.<NAME>]— a named(spell_id, effect_index)pair read by the spec hooks.- Impact
Proc Def - Item
Impact Hook Def - An item hook driven by landed player damage impacts.
- Item
Manifest Entry - One entry in
[items.*]. - Items
Manifest - Top-level shape of
crates/engine/manifests/items.toml. - Manifest
- Fully composed shape of a
manifests/specs/<class>/<specialization>/manifest.tomlentry. - Manifest
Hero Talent Tree - One hero talent tree under
[hero_talents.<name>]. - Masked
Passive Effect Def [[masked_passive_effects]]— one passive effect this specialization never receives. The shared static fold skips it, mirroringSimC’s per-specregister_passive_effect_maskandderegister_passive_effectcalls.reasonmust cite the behaviour or thesc_<class>.cppline that proves the exclusion.- Mastery
Section [mastery]section: the spec’s mastery spell and the hook path that applies it.- Metric
Keys Section - Optional
[metric_keys]block declaring the engine-side metric enum. - Passive
Effect Override Def [[passive_effect_overrides]]— the value one passive effect really applies at. This isSimC’splayer_t::register_passive_effect_overridefor the shapes a spell’s own description cannot state: a copy of another spell’s effect, or a flat literal. Exactly one offromandvaluemust be present, andmultiplierscales either.reasonmust cite thesc_<class>.cppline that proves the replacement.- Resource
Section [resource]block describing the spec’s primary resource;max/regen/starts_atderive fromgame.power_typeswhen omitted.- Rotation
Schema - Optional
[rotation_schema]block listing rotation-state fields the spec exposes. - Secondary
Resource Section [secondary_resource]block describing the spec’s secondary resource;maxderives fromgame.power_typeswhen omitted.- Spec
Section [spec]block identifying the spec.- Spell
Group Def - Group of auras that share a runtime rule.
- Talent
Gated Aura Effect Def - A
[[talent_gated_aura_effects]]entry for a talent-conditional DBC aura effect.
Enums§
- Content
Effect Status - How content accounts for an opaque DBC spell effect.
- Event
Effect Def - Impact
Proc HitDef - Impact
Proc Phase Def - Impact
Proc RngDef