pub fn resolve_item(
base: &ItemDataFlat,
bonus_ids: &[i32],
scaling_data: &ItemScalingData,
player_level: Option<i32>,
drop_level: Option<i32>,
forced_item_level: Option<i32>,
) -> ResolvedItemExpand description
Resolve an item’s full effective state from its bonus IDs (the weapon field is left for the sim).