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transform_all_item_damage_scaling

Function transform_all_item_damage_scaling 

Source
pub fn transform_all_item_damage_scaling(
    dbc: &DbcData,
) -> Vec<ItemDamageScalingFlat>
Expand description

Merge the OneHand/TwoHand/Ammo/caster damage tables, offsetting IDs by 100k per weapon type to avoid collisions.